Game Programming
King of Dareux - Duality
Timeframe: 3 months
I worked as contract Gameplay and UI Programmer to fix bugs and implements features on an AA action-adventure RPG based on 4040 post-apocalyptic Earth.
Roboleon
Timeframe: 6 weeks
I co-wrote narrative and programmed gameplay, tools, and UI features for an 3rd-person dark, comedic, narrative puzzle game in Unity's HDRP on a team of 19. My goals were to integrate systems into gameplay and polish the UX of the save-load & UI systems.
Totally Accurate Warehouse Simulator
Timeframe: 1 week
I programmed rigid body movement, procedural content, UI, and localization systems for a 3rd-person order delivery game in Unity's HDRP on a team of 19.
Quipu Game
Timeframe: 5 months (3 Unity + 2 Unreal)
While finishing school, I sought to learn Unreal Engine and solo-developed an action adventure prototype following a Moche diver with telekinetic power, adapted from my original screenplay Quipu.
Miscellaneous Formats
Wild Ones
Designed a fast-paced and strategic print-and-play card game about adventure with a team @Maryland Institute College of Art.
Into the Void
Wrote and designed an immersive point and click narrative game with multiple pathways, rewarding patience @Johns Hopkins Graduate Film Department.
Slack-Off
Designed a party game (4-10 players) that can be played remotely @Maryland Institute College of Art.