Work Experience

Role Location Description

Software Developer (Contract)

Dec 2025 - Present

    Skyshow, Celestial Computing

    Brookline, MA
  • Documented Artemis II launch, automating 17 computers to track critical rocket movements by bootstrapping them physically and remotely to run software securely, in coordination, with minimal latency.
  • Programmer, Tech Artist, VJ

    Aug 2023 - Present
  • Increased audience engagement by 40% and retention by 25% at 6 live performances by engineering 40+ cinematics, 30+ shaders, and 20+ VFX systems in Unreal Engine with live-coded HLSL.
  • Perform live audiovisual sets using Unreal and live-coded HLSL visuals with Live Code NYC and Boston Tech Poetics.
  • Reduced render times by 70% through pre-baked shader workflows, LOD systems, and GPU instancing for procedural content across 5+ Houdini integrations.
  • Software Developer, Data Scientist (Contract)

    June 2024 - Feb 2025
  • Secured Pfizer as customer by expanding dataset 50% through C++ aggregation pipeline integrating 10K+ drugprotein interactions from ChEMBL and raw drug + protein data sets from several research papers.
  • Improved query accuracy by 35% by integrating Claude LLM into a compound search platform using JavaScript, Python, and node-based visual systems .
  • Gameplay Programmer (Contract)

    Oct 2023 - Dec 2023
  • Accelerated UI iteration speed by 12x through render optimization of inventory, HUD, and menu systems in Unreal Engine 5 (C++/Blueprints).
  • Increased designer efficiency by 30% by engineering custom debug tools and documentation for combat AI, save/load, and core systems.
  • Narrative Design Intern

    Jul 2022 - Dec 2022
  • Conceptualized central storyline and 4+ character bios inspired by historical figures for action-RPG mobile game.
  • Developed coherent game narratives based on existing 10+ combat mechanics with game designers
  • Game Programmer, Narrative Designer, Tools Designer

    Aug 2022 - Dec 2022
  • Implemented movement, procedural content, tools, save-load, enemy AI, UI, and localization systems for 3 games in C#.
  • 19-person game development team (producer, composer, audio designer, visual artists, graphics artists, art directors, and three programmers)
  • Composed narrative systems including character bios, crew audio logs, and character narration (~20 min audio) to establish and strengthen an ethical dilemma in a puzzle exploration game .
  • Creative Design Intern

    Feb 2020 - May 2022

      Johns Hopkins Technology Ventures (JHTV)

      Baltimore, MD
  • Increased event attendance by 35% by creating promotional materials for 15+ events using Adobe tools.
  • Supported 7 teams in each securing $5K–$365K in funding by refining pitch decks, videos, and marketing collateral.
  • Validated product-market fit for startups by conducting 50+ customer surveys, establishing weekly stakeholder meetings to track progress (Prototyped hydroponics systems for Seedling Hydroponics).
  • Leadership Team Member (Mentoring Assistance Peer Program MAPP)

    May 2021 - Jan 2022

      The Johns Hopkins University

      Baltimore, MD
  • Planned events with leadership team members as an officially JHU Office of Multicultural Affairs sponsored program.
  • Hosted weekly community bonding events and individual check-ins with 5 mentors each with 2-4 mentees.
  • Strategic Planning and Marketing Lead

    Dec 2019 - Oct 2020
  • Drafted and validated successful business model plans concerning company growth and efficacy of community-focused model (JHU Business Plan 3rd ($1,000); FFU Spark Accelerator Grant ($1,000), Ecodesign Competition 1st).
  • Cultivated stakeholder relationships by meeting weekly and discussing goals to maximize start-up growth.
  • Researched product-market fit by surveying potential clients in Baltimore neighborhoods and on Facebook.
  • Reflected on team’s weekly performance to validate steady, measurable progress and assure well-being of team members.
  • Project Success Public Health Research Intern

    Summer 2019

      Harvard Medical School & Boston Children's Hospital

      Boston, MA
  • Contributed to neural tube defect research publication by analyzing geospatial data in R, GeoDa, and Excel, investigating metal exposure effects on fetal development w/ Maitreyi Mazumdar Ph.D., MD and John Obrycki Ph.D.
  • Designed official National Neural Tube Defect Conference materials using Adobe Illustrator and InDesign for 200+ attendee conference.
  • Leadership

    Role Location Description

    Board Member, Event Organizer

    Jan 2024 – Present

      Boston Game Dev

      Boston, MA
  • Organized 20+ game dev events for local game dev community to grow the gaming ecosystem in Boston.
  • This includes locals panels, workshops, as well as corporate partnerships to showcase developers at GDC, PAX East, Boston Gaymers, and Game Devs of Color Expo.
  • Board Member, Event Organizer

    Oct 2024 – Present

      Boston Tech Poetics

      Boston, MA
  • Host monthly workshops that teach creative tech skills such as game development, VJing, Web Development, 3D printing, projection mapping, etc.
  • Content Creation Chair, Advocacy & GDC Awards Chair

    Sept 2023 – Present

      Black in Gaming

      Remote, USA
  • Volunteered and hosted the 2024 & 2025 Black in Gaming Awards at the Game Developers Conference.
  • Plan, design, and post social media using Hubspot and Canva on LinkedIn, Instagram, Bluesky, X, and email.
  • Treasurer & Vice President

    Nov 2019 - 2023

      Indigenous Students at Hopkins

      Baltimore, MD
  • Led 10+ cultural events for campus, highlighting global indigenous community members; reflecting on heritage and allyship.
  • Managing finances to achieve funding for yearly events and programs.
  • Treasurer, Founding Member

    Sep 2021 - 2023

      Hopkins Club Gymnastics

      Baltimore, MD
  • Manage finances to achieve funding for yearly events and programs.
  • Train new skills weekly (floor, vault, uneven bars, high bars, tumble track).
  • Coach new members to improve their skills and confidence.
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