Software Developer (Contract)Dec 2025 - Present |
Skyshow, Celestial ComputingBrookline, MA
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Documented Artemis II launch, automating 17 computers to track critical rocket movements by bootstrapping
them physically and remotely to run software securely, in coordination, with minimal latency.
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Programmer, Tech Artist, VJAug 2023 - Present |
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Increased audience engagement by 40% and retention by 25% at 6 live performances by engineering 40+
cinematics, 30+ shaders, and 20+ VFX systems in Unreal Engine with live-coded HLSL.
Perform live audiovisual sets using Unreal and live-coded HLSL visuals with Live Code NYC and Boston Tech Poetics.
Reduced render times by 70% through pre-baked shader workflows, LOD systems, and GPU instancing for
procedural content across 5+ Houdini integrations.
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Software Developer, Data Scientist (Contract)June 2024 - Feb 2025 |
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Secured Pfizer as customer by expanding dataset 50% through C++ aggregation pipeline integrating 10K+ drugprotein interactions from ChEMBL and raw drug + protein data sets from several research papers.
Improved query accuracy by 35% by integrating Claude LLM into a compound search platform using JavaScript,
Python, and node-based visual systems
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Gameplay Programmer (Contract)Oct 2023 - Dec 2023 |
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Accelerated UI iteration speed by 12x through render optimization of inventory, HUD, and menu systems in Unreal
Engine 5 (C++/Blueprints).
Increased designer efficiency by 30% by engineering custom debug tools and documentation for combat AI,
save/load, and core systems.
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Narrative Design InternJul 2022 - Dec 2022 |
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Conceptualized central storyline and 4+ character
bios inspired by historical figures for action-RPG mobile game.
Developed coherent game narratives based on existing 10+ combat mechanics with game designers
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Game Programmer, Narrative Designer, Tools DesignerAug 2022 - Dec 2022 |
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Implemented movement, procedural content, tools, save-load, enemy AI, UI, and localization systems for 3 games in C#.
19-person game development team (producer, composer, audio designer, visual artists, graphics artists,
art directors, and three programmers)
Composed narrative systems including character bios, crew audio logs, and character narration (~20 min audio) to
establish and strengthen an ethical dilemma in a puzzle exploration game .
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Creative Design InternFeb 2020 - May 2022 |
Johns Hopkins Technology Ventures (JHTV)Baltimore, MD
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Increased event attendance by 35% by creating promotional materials for 15+ events using Adobe tools.
Supported 7 teams in each securing $5K–$365K in funding by refining pitch decks, videos, and marketing collateral.
Validated product-market fit for startups by conducting 50+ customer surveys, establishing weekly stakeholder
meetings to track progress (Prototyped hydroponics systems for Seedling Hydroponics).
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Leadership Team Member (Mentoring Assistance Peer Program MAPP)May 2021 - Jan
2022
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The Johns Hopkins UniversityBaltimore, MD
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Planned events with leadership team members as an officially JHU Office of
Multicultural Affairs sponsored program.
Hosted weekly community bonding events and individual check-ins with 5 mentors each
with 2-4 mentees.
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Strategic Planning and Marketing LeadDec 2019 - Oct 2020
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Drafted and validated successful business model plans concerning company growth and efficacy of community-focused model
(JHU Business Plan 3rd ($1,000); FFU Spark Accelerator Grant ($1,000), Ecodesign Competition 1st).
Cultivated stakeholder relationships by meeting weekly and discussing goals to maximize start-up growth.
Researched product-market fit by surveying potential clients in Baltimore neighborhoods and on Facebook.
Reflected on team’s weekly performance to validate steady, measurable progress and assure well-being of team members.
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Project Success Public Health Research InternSummer 2019
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Harvard Medical School & Boston Children's HospitalBoston, MA
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Contributed to neural tube defect research publication by analyzing geospatial data in R, GeoDa, and Excel,
investigating metal exposure effects on fetal development w/ Maitreyi Mazumdar Ph.D., MD and John Obrycki Ph.D.
Designed official National Neural Tube Defect Conference materials using Adobe Illustrator and InDesign for 200+
attendee conference.
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