Connor Wall

Game UX Programmer & Designer

I code games and write Indigenous sci-fi narratives to inspire empathy and awe.

Who am I?

I'm a creative programmer. I implement gameplay and UX for games in my professional work —most recently at Neptune's Cloud and as a solo developer at Quantum Aether Games.


I'm a versatile designer. I've used design thinking and iteration in multiple industries: research at Harvard Medical, entrepreneurship at Johns Hopkins, and environmental education at Mass Audubon.


I'm an immersive storyteller. My multicultural and polyglot backgrounds inspire me to write meaningful narratives (often with elements of Indigenous futurism).


Recent Projects

Roboleon

NARRATIVE DESIGN, UX, GAMEPLAY PROGRAMMER (Unity, C#)

In this Master's program project my goals were to setup a narrative dilemma & integrate save-load and UX systems into polished gameplay.
6 weeks

King of Dareux

GAMEPLAY & UX PROGRAMMER (Unreal, C++)

In contract work I implemented & debugged existing gameplay & UI systems for an upcoming AA sci-fi game.
2 months

Quipu

SOLO DEVELOPER (Unreal, C++, Unity, C#)

In a personal project I adapted my screenplay into Unity & Unreal games to gain development fluency between engines.
5 months

Metawalker

NARRATIVE DESIGNER, WRITER (Mobile)

In an internship, I wrote character bios & chapters for the central storyline for an action-RPG mobile game in development.
5 months

Game Design

Experiences built with a focus on interactivity.

Coding

Projects crafted with precision in the languages of computers.