I'm a creative programmer. I implement gameplay and UX for games in my professional work —most recently at Neptune's Cloud and as a solo developer at Quantum Aether Games.
I'm a versatile designer. I've used design thinking and iteration in multiple industries: research at Harvard Medical, entrepreneurship at Johns Hopkins, and environmental education at Mass Audubon.
I'm an immersive storyteller. My multicultural and polyglot backgrounds inspire me to write meaningful narratives (often with elements of Indigenous futurism).