Projects

Echolocation Effect

Technical Artist (Unreal, Shader Graph)

For this effect my primary goal was to create an intuitive echolocation mechanic that could be integrated into multiple gameplay systems.

2024, 1 day

omnivOres Rule

solo developer (Unreal, C++, HLSL)

Exploring trans-species psychology & the beauty and brutality of nature from the perspective of an android.

2024-2025, 10 months
Roboleon Project

Roboleon

Game Programmer, Narrative Designer (Unity, C#)

In this Master's program project my goals were to setup a narrative dilemma & integrate save-load and UX systems into polished gameplay.

2022, 6 weeks
Environment AI Hackathon Game

Environment Hackathon @AGI House

Hacker (Unreal, C++, Python)

Won 2nd place crafting a UE plugin that makes landscape crafting faster using MasterpieceX🏔️ (bc us tech artists have had enough material node spaghetti graphs 🍝😆).

2025, 6 hours
Totally Accurate Warehouse Project

Totally Accurate Warehouse Simulator

Game Programmer (Unity, C#)

I programmed rigid body movement, procedural content, UI, and localization systems for an order delivery game.

2022, 1 week
King of Dareux Project

King of Dareux

Game Programmer (Unreal, C++)

I worked as contract Gameplay and UI Programmer to fix bugs and implements features on an AA action-adventure RPG based on 4040 post-apocalyptic Earth.

2023, 3 months
Puppetshow Game

Amazing Puppet Show

Game Programmer (Unity, C#)

I programmed Enemy AI, Movement, Menu systems in a 3rd-person 2.5D roguelike mini-game that uses simulated puppetry movement on a controller.

2022, 1 week
Quipu Project

Quipu

Solo Developer (Unreal, C++, Unity, C#).

In a personal project I adapted my screenplay into Unity & Unreal games to gain development fluency between engines.

2023, 5 months

Foliage Growth

Motion Designer (Unreal, C++).

In a personal project I created a growth simulation and animated it in sequencer.

2024, 2 hours

Flying Character

VJ, Motion Designer (Unreal, HLSL).

In a personal project I created a flying character and animated it sequencer for live control.

2024, 2 days
Prey Blog

Prey and Indigenous Futures

Blog Post

July, 2024
Metawalker Project

Metawalker

Narrative Designer, Writer (Mobile)

In an internship, I wrote character bios & chapters for the central storyline for an action-RPG mobile game in development.

2022, 5 months
FFU/Pava Center Project

Incubator Curricula

Educator, Visual Designer

I designed material for Johns Hopkins Curriculum while working as an intern; educating student entrepreneurs about business.

2022, 3 weeks
Wild Ones Card Game

Wild Ones Card Game

Game Designer, Visual Designer

I designed a fast-paced and strategic print-and-play card game about adventure with a team @Maryland Institute College of Art.

2021, 3 weeks
Hermaeus Mora

Hermaeus Mora

Illustrator, Graphic Designer

I illustrated an eldritch deity from the Elder Scrolls franchise Hermaeus Mora in Adobe Illustrator for fun :).

2022, 2hr
Sunset Sticker

Sunset Sticker

Illustrator, Graphic Designer

I illustrated a sunset sticker in Adobe Illustrator for fun :).

2021, 30min
Scavengers Reign

Scavengers Reign & Authentic Speculative Biology

Blog Post

August, 2024
Jaguare Project

Escuela Amigos Mascot

Illustrator, Graphic Designer

I designed the logo "Jaguare" that is still used in official merchandise & marketing for the "Escuela Amigos School".

2013, 1 week
INTD Conference

INTD Conference

Illustrator, Graphic Designer

While a medical research intern at Boston Children's Hospital and Harvard Medical School, I designed materials for the 2019 International Neural Tube Defect Conference using Illustrator and InDesign.

2019, 1 week
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